Serious Games Market Emerging Trends and Global Outlook 2021 – 2025: Designing Digitally, Inc., Diginext (CS Group), Cisco Systems

Market Insights Reports delivers key insights on the Serious Games Market in its latest report titled, “Serious Games Market – Growth, Trends, And Forecasts (2020 – 2025)” provides an in-depth analysis of key players strategies, market growth, product demand, growth factors, technological innovations, regional outlook and global dynamics which includes drivers, challenges, and opportunities dominant in the industry. This Market study provides comprehensive data that enhances the understanding, scope, and application of this report.

The Serious Games Market is expected to grow at a CAGR of 20% during the forecast period 2020 to 2025.

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Top Key Players in the Global Serious Games Market: Designing Digitally, Inc., Diginext (CS Group), Cisco Systems, among others.

Industry News and Updates:

– April 2020 – Kahoot! launched its reading app Poio in the U.S., adding to its educational math studio DragonBox, thus empowering millions of children to learn at home. Poio by Kahoot!, for ages three to eight, is an immersive learn-to-read adventure game designed to allow children to learn through their own exploration, triggering their curiosity and motivation to practice spelling and phonetics without the need for support.

– April 2020 – The Indiana Department of Education, in the United States has announced the Rose-Hulmans PRISM program to provide school teachers across the Indiana state with valuable e-learning resources and summer professional development workshops. The program is aimed at creating an online library with more than 6,000 free online teaching resources, enabling the teachers to share lesson plans with other school districts with the help of digital tools such as serious gaming, among others._

Regional Analysis:

The report offers in-depth assessment of the growth and other aspects of the Serious Games market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

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Europe to Hold Significant Market Share

– Europe is expected to command a significant share of the global demand for serious gaming, and in the region, Western Europe is expected to command prominence over the forecasted period owing to the region’s share of spending on advertising, retail, automotive, and healthcare industries.
– According to GroupM, during 2018, the media advertising expenditure in Western Europe and Central & Eastern Europe stood at USD 103.29 billion and USD 16.69 billion, respectively. By 2023, media advertising spending in Western Europe is expected to reach USD 117.99 billion. Such growth in the region is expected to be driving the demand for new technologies.
– In addition to this, government initiatives in the region are adopting gaming solutions for educational purposes. For instance, the LUDUS project aims at creating a European network for the transfer of knowledge and best practices with the help of serious gaming. The project is co-funded by the Erasmus+ program of the EU.

This Serious Games Market report addresses:

– The Market size from 2015-2020

– Expected market growth until 2025

– Forecast of how market drivers, restraints, and future opportunities will affect

– Segment and regions that will drive or lead market growth and why

– Comprehensive mapping of the competitive landscape

– In-depth analysis of key sustainability strategies adopted by market place

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– The market estimate (ME) sheet in Excel format
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Post Covid-19 Analysis:

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