RaptorDaRaptor: “This is the perfect opportunity for a career as an esports player: A new game rises, a new scene has to be formed, formerly unknown players become pros.”

As gamescom has officially opened its doors, the very first official PUBG tournament went underway, with hundreds of thousands of people turning in via Twitch. We spoke with RaptorDaRaptor, the team captain of Method, about the tournament and his take on the upcoming esport scene of PUBG. Enjoy.
Hi RaptroDaRaptor, thank you for taking your time to talk to us. Unfortunately, it hasn’t been possible for the public to watch the open qualifier matches. What placements did you reach with mjyoh in the two-player-qualifiers and how do you feel about your performance?

The first game we finished 24th place.  In my opinion, that is a really bad placement and it’s something I am not proud of. In the situation when we died there wasn’t much we could have done better. Mjyoh got shot out of the car and I got shot by a Kar98k from approximately 400 meters. Sometimes you just must accept such a low placement. If somebody hits and insane shot on you, you must respect that. I also do insane shots at times but here I have been the unlucky one on the other side.

In the second match, we placed 7th. During that match, we were holding a compound since we didn’t get our hands on any meds. When we pushed out, we underestimated the number of enemies. Mjyoh managed to kill one of them but in the end, we couldn’t handle the situation. I’m a bit disappointed with myself because I could have pulled off an insane move to make the impossible possible but I also cannot be too mad about myself since that’s been a really tough situation. Ibiza has been one of the guys we were facing in that situation and they actually ended up 2nd place.

In the third game, we placed 14th. Nothing really spectacular happened that match. We could have done much better in several aspects but we must accept that.

The last match we placed 8th. We played really aggressive in that match because you need to perform those big plays that secure you the win since there is no point system and only the winning team goes through. We pushed a lot of compounds and finally got taken down by two members of Team Liquid.

Am I happy with our performance? Not really! I think we could have done more but I also think we got unlucky with a lot of things so we had to improvise on our spots a lot of times.

With First-Person-Perspective Open Qualifier coming up, what game mode do you prefer and how do you rate your chances of making it through?

I still prefer third-person because of the tactical advantage you can gain through positioning. It is much easier to work with zone control. In that case, I refer a lot to poker where you control your chip stacks and how much risk you take. In first-person, you control a very small area which makes moves riskier in my opinion. For example, when you run from one tree to another that an enemy is right around the corner. While in third-person, you probably know if he is around that corner or not. In my mind, I’m confident that we’ll win but that’s the mindset that is required to even have a shot at winning. Even though you might have lost the last match you must tell yourself you’re the best player out there. If you don’t think that, you won’t be that player. But I truly think that we have a chance to qualify in the first-person mode since there is no one who is really experienced in it and in my opinion, there is far more RNG involved than in the third-person-perspective.

You are still one of the players with the most played hours of PLAYERUNKNOWN’S BATTLEGROUNDS on record. What is it about this game title that keeps you going?

It’s a really good game with a very high skill ceiling. Right now, I’ve played 1,400 hours and I do an average of ten hours a day. If I don’t reach those ten hours I feel like I’m slacking. Just like in CS:GO you might be really close to that skill ceiling after 5,000 played hours but there is always something you can improve or even something new to learn.

Furthermore, I see it as an opportunity to create a career for myself as an esports player. A new game rises, a new scene has to be formed, formerly unknown players become pros and suddenly you can be the guy that wins a major esports title and if everything goes really well you can do what you love for years and live off it. There are so many more factors that keep me going but I have to say if it wasn’t for a career in esports I wouldn’t invest that much time into this. I mean, it is a great game but camping in a shack for hours every day also gets boring sometimes.

Following up on this you recently tweeted that focusing on PUBG has been the best decision of your life. What makes it that?

When I arrived at gamescom I really realized it. I tweeted this on Tuesday and I was hanging out with AndyPyro, Sco and also some of the H1Z1 people who also talked with us about PLAYERUNKNOWN’s BATTLEGROUNDS. A lot of the big streamers are around and even more influential people from other industries that aren’t really related to esports. Suddenly I’m a signed esports player and will be able to play the game full-time for the next year. Also, my own stream is growing rapidly. Basically, everything in my life turns out well at the moment. Sure, I have to work hard for it but as a child, I have dreamed of something like this and for the past three years I’ve been working towards this point. Before it became one I thought “Oh, I’d be cool to be an esports player one day!” but it is more than that. It’s overwhelming.

Any words you would like to address towards your fans or the fans of Method?

Keep supporting us! Wait for the upcoming players. There will some known names from the scene, probably unexpected names as well. We will try to make everybody proud by becoming the best PUBG team out there!

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Alexander Hugo

Alexander studied Media and Communication Management in Berlin and London with additional two years of legal studies in Osnabrück, Germany. The Shotcaller is his second esports related project after founding PENTA Sports in 2014.

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