Larsen: “I would like to see stand-alone tournaments rather than an exclusive league system.”

Photo courtesy of Team Kinguin
First of all, it’d be interesting how your team was formed. Have Fuzzface, ibiza, LaytoN and you been playing in a team before Team Kinguin approached you or did Team Kinguin come up to each of you individually to build a competitive roster?

Fuzzface was the one who got contacted by Kinguin. At the time I had never ever spoken to Fuzzface but him, LaytoN and a few others tried to get in contact with me. I was holding #1 in duos and #1 in squads during that time. In a lot of public matches, I kept running into them, making their life a hell or at least I like to think that. Originally it was Fuzzface, Layton, Kronix and me who were supposed to be the original Team Kinguin roster.  But Kronix worked a lot and couldn’t really play at the same hours as we did so I felt like Kronix wasn’t the perfect fit for us. I reached out to ibiza who I knew from a year or two back when we played a lot together in another game.

Team Kinguin is arguably the best PLAYERUNKOWN’s BATTLEGROUNDS team out there right now. What needs to be done in order to maintain that top spot?

The probably most important thing is the team atmosphere and how we learn from our mistakes. We’ve been very good at analyzing the mistakes we make from game to game and then practice never to do it again. We do play a lot together and I feel like we are ahead of most other teams in terms of playing the later circles to our advantage due to that lead in team practice.

Of course, there haven’t been too many chances to mess with each other in a tournament environment but what are your first impressions of other teams, especially TSM and Cloud9?

They haven’t been in any tournament that we have participated in and I don’t really watch their streams. From my experience, they are all “good players”. By good players I mean they are decent aimers and so forth. But from what I can tell by playing against them in public games we usually defeat them because we are better at advancing in the circle. They simply have to push towards us because we have moved to the save circle before them. Therefore we usually win if we are in the same public games. But it comes down to team practice and I’m sure with a bit more time they’ll be a much bigger threat.

Do you think the game mode as it is right now, 100 players on a large-scale map, is suitable for an esport? A large number of players is complaining about unequal loot and for observers, it’s almost impossible to cover all the action.

No, I don’t think an 8×8 map is suitable for esports but Bluehole have already announced that they will release a 6×6 and a 4×4 map. We will have to see the maps and get a feeling for what amount of players is suitable for an in-depth competitive gameplay. It is still too early to tell what’s gonna be best. Once that’s figured out it is to be determined what game mode is the best for competitive gameplay.
I personally like 3rd person, and I don’t think this game would be anywhere near as popular as it is right now if it was a 1st person only game. I don’t want to split up the community in a sense that 3rd person is gonna be frowned upon because all the professional players play in 1st person. And from my understanding, they will introduce more skins/crates to monetize the game. How would that work out in 1st person if you cannot see what you are wearing?
Further, I don’t think solo games are fun to play, and I don’t know any competitive solo game unless it’s a 1v1. So the real question is duo games or squad games. I think squads is a lot more difficult and therefore more competitive and also more fun to play. This far all esports organizations have picked up four man squads so we will just have to see if it’s gonna be mainly squad tournaments, or both squad and duo tournaments. It really is too early to tell, we have only played one map and we don’t know what the most competitive maps are gonna be like.

Recently Bluehole opened up the application process for their esports program and partnered with the ESL. This brings up a whole lot of new opportunities for PLAYERUNKOWN’s BATTLEGROUNDS to develop as an esport. Where would you like to see PLAYERUNKOWN’s BATTLEGROUNDS as an esport two years from now?
The viewer base of PUBG has exploded ever since the game got into Early Access so I hope that the game will be enjoyable to watch and can have a successful esports scene. Personally, I like the competitive scenes in DotA 2 and Counter-Strike: Global Offensive where they have a lot of independent stand-alone tournaments rather than an exclusive league system like in League of Legends or soon in Overwatch. Therefore I would like to see PLAYERUNKOWN’s BATTLEGROUNDS competitive scene be big enough for all the big tournament organizers to be able to host large-scale tournaments each year.
I am sure there are a bunch of tips you could give to players who want to start playing PLAYERUNKOWN’s BATTLEGROUNDS competitively. Which three traits are keys to success in PLAYERUNKOWN’s BATTLEGROUNDS?

One of the most important traits to be successful in PUBG is learning when to take fights. You could argue that it would be best to avoid everyone until the end of the game. But if you wanna succeed as a SQUAD tries to have it so everyone is alive until the end of the game, don’t take fights you don’t have to take.
Learn to love vehicles, the more vehicles the better. In the mid game, they will get your team to the compound you want to be in, in the late game you can use them as cover if there is no place to drive to.
Last and least don’t be greedy for loot, unless you are certain that some people you killed earlier is 100% safe to loot, you can probably win the game with whatever you have left. It’s not worth your life to gain a few extra bullets or a better helmet if it’ll cost your life!

Last but not least a short kill montage created by Mathias “Larsen” Winther Larsen himself.

Alexander Hugo
Alexander studied Media and Communication Management in Berlin and London with additional two years of legal studies in Osnabrück, Germany. The Shotcaller is his second esports related project after founding PENTA Sports in 2014.